Locks weapons and AUTOTRACK onto the specified ship. Required before firing most weapons. Gun Seat
FIRE
fire | fire missile/rocket/torpedo | fire magnetic/proximity/seeker | fire beam primary/secondary/link
fire — Primary 105mm cannon.
fire missile — Concussion missile.
fire rocket — Heavy rocket.
fire torpedo — Proton torpedo.
fire magnetic — Magnetic mine.
fire proximity — Proximity-triggered mine.
fire seeker — Seeker mine that pursues targets.
fire beam primary/secondary — Fires a beam weapon.
fire beam link — Fires both beams simultaneously (see BEAMLINK). Gun Seat Space Combat Skill
Melee beam saber attack. Must be within 100 units of target. Deals 120–300+ damage. Requires beam saber installed. Saber Strike Skill// Mobile suit only — enters cooldown after each strike
BEAMLINK
beamlink on | off
Links primary and secondary beam weapons for simultaneous firing. Doubles energy cost but fires both at once.// Automatically unlinks if either weapon is removed
SHIELDS
shields on | off | idle
on — Active recharging. off — Deactivated. idle — Up but not recharging (slowly drain).
Focuses ship power into the shield generator for faster recharge. Active recharging drains energy but restores shields quickly.
Toggles automatic shield recharging when shields drop below a threshold.
RELOAD
reload <ship> <weapon> [amount]
Restocks ammunition for missiles, torpedoes, or rockets at a docked facility. Credit cost applies.
Releases countermeasures to decoy incoming missiles and break weapon locks. Co-Pilot Seat Weapon Systems Skill
REPAIRSUIT
repairsuit | repairsuit <system>
Repairs hull damage or a specific damaged system (lasers, missiles, drive, etc.).// Systems: hull, lasers, missiles, drive, etc.
BOMB
bomb <planet> <weapon>
Orbital bombardment of a planet surface. Requires orbital positioning.// Restricted — faction consequences apply
SELFDESTRUCT
selfdestruct <code> <delay>
Initiates self-destruct sequence. Destroys the ship and deals massive damage to surrounding ships.// Set your access code with SETCODE first
SETCODE
setcode <system> <old code> <new code>
Changes the security access code for a ship system. Keep your code private.
PARTICLE JAMMER
particle jammer toggle | range <val> | code <code>
Controls the particle jammer. toggle activates it. range sets jammer radius (100–10,000 units). code sets the bypass code. Capital Ship Only Particle Jammer Skill// Prevents hyperspace jumps within range